Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Thursday, January 7, 2010

Someday soon this will all be someone else's dream

I was watching Steve Ballmer's keynote at CES last night, thinking to myself "This sort of address has its days numbered." My penchant for drama would have me state we're witnessing an empire in decline, but I don't really think that would arrive as news to anyone.


I have a few good close friends who work at Microsoft, and it's a source of endless debate. At the heart of the issue for me is the lack of clear, single-minded purpose, of intent to do anything other than compete. See "compete" isn't a strategy, it's aimless and has you swinging in the direction of anyone who looks like they might do what you do, instead of focussing on the way forward, staring blatantly and openly back infront of you.

A good portion of the talk was spent showing off what other people are going to do with Microsoft's platform, but devices designed in different ways isn't really a sexy story. The compelling work, and in my opinion the jewel in Microsoft's crown (in the same way the Playstation became everything Sony lived for) is the Xbox 360. It is, to my mind, the only space where they are clearly innovating and driving their own path forward, backing it up with an impressive lineup of content. In Xbox they really appear as masters of their own destiny; everywhere else they seem callous, and forever peering over their shoulders at what someone else might be doing.

I highlight Xbox and specifically avoid their much-hyped Project Natal. A tech demo in very controlled environments does not a product make, and having spent a previous life making games for consoles, if the software isn't there to drive the thing when it launches, it simply won't matter. There's also an issue of adoption; I haven't seen recent figures but traditionally the percentage that even owns a second controller is well below 50%; recent success with music-based games requiring plastic guitars and microphones has surely begun changing that behaviour, though thaty category as a whole is starting to wane.

As for other categories, the less said the better. Microsoft needs a new vision, and it being the media centre of the family home is as good a move as any. Your friend and mine Vik twittered this during the keynote:
Agreed Win7 is a popular & well built OS. But as netbooks become more prevalent, is this what customers will want on their machines?

There's an increasingly rapid transition going on to web services and away from non-core applications. A friend who came to visit me in Toronto recently only traveled with his iPhone, saying it negated the need for him to have a laptop with him at all. If we entertain the notion for a moment that that is the start of a larger trend, lauding last year's operating system starts to look less like a success story, and more like a fossil somehow reanimated.

For a brief and fleeting moment I suspect.
Reblog this post [with Zemanta]

Sunday, October 19, 2008

Ambiguity in narrative, in advertising

Yesterday I was at my friend Tim's place where we waxed lyrical over beers on how we can make a squillion dollars - look for an announcement on retirement shortly. While there he fired up GTA 4 on his Xbox 360 as I hadn't actually seen it in action (the gamer kids are asking for my dog tags back, it's really quite tragic). I was incredibly impressed, it seems all the learnings about the balance between a sandbox and a story had been compounded into an experience equal parts open ended and focused. The biggest issue in games like GTA 4 (aside from the mammoth amount of technology they have to wrangle of course) is giving the users who want it an open ended universe to explore while at the same time delivering a taught experience for people who just want to play a game.

Tim actually took exception, saying it hinted at a completely open universe but didn't actually deliver as he couldn't run into any shop he wanted, rob them and then go next door to rinse and repeat. The pragmatist in me thinks that is unrealistic, but only because I'm coming from the perspective of a person who once had to generate content for people like Tim to run into every nook and cranny they could find; that is not a fun job to have.

I digress though. Ambiguity. Who did their homework and checked out the HBO Voyeur site? If you haven't please go look at it now.

OK, what did you think? What did you see? A series of apartments spread across New York City, all with their own narratives going on. To my mind, what the agencies involved have done is take the essence of what they were promoting and asked themselves what the best way to tell the story would be. The other day I said the best examples of narrative in games are the ones where people think first about the story they want to tell and then settle on the style of game that suits it best; marketing can learn a lot from that approach, one of being platform-neutral and making sure the main thing is the main thing. No egos, no hidden agendas, just the desire to deliver the work in a way that suits the project best.

Sure, saying no egos in advertising is like asking the Pussycat Dolls to share vocals equally, like it was a vehicle for five careers and not one. The point remains though: we overcook so much on the way to delivering creative, we lose sight of what the brief was in the first place: to get the brand, product or service talked about.

Not the advertising around it.

---

Image courtesy of xeophin, with thanks to compfight.
Reblog this post [with Zemanta]