Showing posts with label storytelling. Show all posts
Showing posts with label storytelling. Show all posts

Sunday, October 25, 2009

Everyone wants to be the man at the top (Commented on "Howard Lindzon")

The conversation taking place around the web about Digital Strangelove is truly blowing my mind. All I wanted to do was move the conversation forward a little, the fact so many people have taken the time to work through it, comment on it, think about it and share it means the absolute world, and it's great getting to visit a bunch of new blogs and engage with different audiences I would never have had the chance to find out about.

Below is a response I wrote to one post in particular on Howard Lindzon's blog to an anonymous comment that had said (and I paraphrase) "The ultimate goal is to give people what they NEED", to which I responded:
"Name" - appreciate your thoughts. And for saying I was smart, I wish my high school teachers could see! ;]

I would suggest the ultimate goal is not to give people anything, except for an easier way to spread their own message. It is entirely unquantifiable, but I would love to know how many people with no prior experience just had a stab at recording some music because of how easy it was to use Garage Band.

At the end of the day, I don't think you should aim to give your customer something meaningful, you should create an environment where they can give something meaningful to you. To use the Apple/Microsoft example, MS is launching a campaign for Win7 based around having listened to its users, whereas I believe it is arguable Apple's platform tries to facilitate being able to listen to each other. A subtle but crucial difference.

Now, off to find a cushy job in a Think Tank!

(Written, for the record, on a PC. With a Mac to my left.)

Originally posted as a comment
by David Gillespie
on Howard Lindzon using DISQUS.


The Think Tank comment was due to a wry observation on the part of the poster than I had taken so many slides to say something they thought was blatantly obvious. Maybe they're right, though other comments had come in stating how concise it was.

Each to their own.
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Tuesday, August 18, 2009

And the world seems to disappear

So I was watching Curious Films' Best Ads on TV vodcast this morning, the latest installment of which has a cracking Johnny Walker ad in it featuring Robert Carlyle. It's below, enjoy.

[vodpod id=ExternalVideo.862031&w=425&h=350&fv=clip_id%3D5996591%26server%3Dvimeo.com%26autoplay%3D0%26fullscreen%3D1%26md5%3D0%26show_portrait%3D0%26show_title%3D0%26show_byline%3D0%26context%3Duser%3A401515%26context_id%3D%26force_embed%3D0%26multimoog%3D%26color%3D00ADEF%26force_info%3Dundefined]

So as I was watching this I got thinking about the length of this "commercial". It may get a few runs on TV in its entirety, may get a few more in cinemas, but will most likely find its life, if it is to have one, online. So, that takes us quickly to a place where it isn't a TV spot, it isn't anything other than video which will be consumed in various places and fashions.

We're seeing the destruction of industries built to sell physical things in large quantities. Text, pictures and sound are things that will shortly exist almost exclusively in bits, not atoms. Fred Wilson talks about the destruction of industries that are "end-to-end digital". We're seeing in the music industry, in publishing, in television, in marketing, in R&D and we're going to start seeing it in a bunch of other industries that perhaps aren't as innately adaptable to being entirely digital, but you can bet that the parts that are will follow swiftly.

Clay Shirky said in a recent TED talk that advances "don't become socially interesting until they come technologically boring", and we're almost there. When everything is delivered via what we used to differentiate as "the Internet", the medium may infact cease to be the message.

That strikes me as, social or not, very, very interesting.

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Monday, June 15, 2009

I hope that someone gets my, I hope that someone gets my...

My Gmail inbox was out of control. I had over 1300 unread emails in it. Part of that is due to poor email handling habits on my end, but it's also due to a lot of people sending me information I don't want or need.


My Google Reader is also overflowing, but it's full of content I have asked for, stuff I want and, very occasionally, need. in catching up on my feeds over lunch just now though, I came across the below video from Gary Vaynerchuk.


[vodpod id=ExternalVideo.838623&w=425&h=350&fv=]



posted with vodpod

I have a lot of friends working in PR, I hope they watch the video. More than that I hope their clients do too.
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Monday, April 13, 2009

This is the great adventure

Every time I play a gig, people ask me if I'm nervous, which I almost always am. And I think that is the way it is supposed to be - if I'm not nervous then nothing is at stake. If nothing is at stake then why am I here? What am I going to learn I don't already know? What will the audience experience if I'm not pushing myself to some place I haven't been before; if I know I'm not going to fall, there is simply no elation in flight.

Your friend and mine Sean Howard touches on these points in a recent post, The Scariest Thing I've ever Done. In it heleverages an eBook he published called The Passion Economy (rockstars Gavin Heaton and Katie Chatfield contribute as well). It's a candid assessment of his work, and he's honest about fis failings. More to the point though, he makes a case for purposefully putting yourself into those awkward and unknown territories. He's preaching to the choir with me, and, I hope, you as well.

If he's not, then why are you here?
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Tuesday, March 17, 2009

I'm a New York City man

"I am trying to draw every person in New York." - Jason Polan.



A few thoughts:

  • I love a big, hairy, audacious goal, and this is exactly that

  • Faber Castell, Caran D'ache, Canson, etc. should be all over this

  • It's a nice extension of Jason's own brand as an artist

  • This feels like a visualisation of Hemingway's "For sale: baby shoes, never worn."

  • The trick is going to be in catching the moment rather than the person, the intent rather than the outcome.


Found via Andrew Cafourek's tumblog. I struggle to think of a better way to pass the time.
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Friday, March 13, 2009

Give me gin & tonic

[caption id="attachment_612" align="alignright" width="300" caption="A Most Unusual Gin..."]A Most Unusual Gin...[/caption]

I'm not a big spirits guy, but I love gin. My favourite, Hendrick's, is by it's own admission "Not for everybody." This little booklet that comes attached to every bottle I adore. It is of course sperfluous to the gin, but extends the brand beyond a drink. You could argue it shouldn't be about more than the contents of the bottle, but that wouldn't help explain why Coke's market cap is valued at only $60 billion in assets, but $120 billion when you take brand into account (thank you The Brand Gap).

Hendrick's also back it up with a great product site, which moves over into something a bit more experiential with The Unusual Times.

I love this because:

  • I already dig gin, so I'm predisposed and biased

  • It doesn't take itself seriously, therefore digs into Mr. Ries' law of candour

  • It makes itself a social object, and larger than the drink

  • Like the Nike's and Apples of the world, it loves something above its product, in this case the peculiar, and expresses that in the form of a drink the Wall Street Journal named "Best Gin in the world" in 2003

  • The story around the drink makes it tribal and is a clear distinction between those who drink Hendrick's and those who ask for Tanqueray or Bombay Sapphire. That connectedness is crucial in this day and age.


I think it's about G&T time...happy weekend everybody.
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Wednesday, December 3, 2008

More than skin deep

Dove Onslaught(er)

Image by Capitan Giona via Flickr




So a while back I got up on a high horse (I know I know, say it isn't so) about story-telling in advertising. I identified the three ways stories get told in advertising, and was making a case for the third way (giving your consumers tools to tell their own stories) as being by far the most powerful. I want to get side-tracked for a second on this and look at two Dove commercials. One made by them, another made by Greenpeace.

The first: Evolution.







Everyone agrees (I think...) it's a great piece of work and the conversation is continued over at The Campaign For Real Beauty which doesn't seem to have an Australian presence but is all over Europe and the Americas. It's a play at talking about something much bigger than the products they produce, which should really go without saying these days. Two years on and it is still a compelling piece of work.

How hollow does it ring though when followed up with this: Onslaught(er)?







Onslaught(er) brought such incredible public pressure to bear that Unilever, Dove's parent company, had little choice but to work with Greenpeace to help save the very forests they had been destroying to create their product. They began a 6 month program in May of this year to work together to bring the plight of the forests in South East Asia to all companies that were destroying the forests for palm oil.

So here there are two very different stories being told, one the company wants to push about its products and one someone else wants to push about the company. Admittedly the former offered up a platform for consumers to have a discussion about beauty, but when the message is re-framed with the second piece of footage, the whole exercise falls pretty flat for me.

Perhaps it is a cheap or easy shot to take, but it has been repeated this month in the US with a company called Motrin whose light-hearted poke at baby slings backfired out of sight. The first move was a company telling its own story, the next was the community telling one entirely different.

Anyone else have some good examples of this sort of thing?


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Tuesday, October 28, 2008

Stories ripe for the telling

About 6 months ago a wave of posts flooded the blogosphere with the phrase "context is king". I was convinced I'd started it, only I couldn't find the post (turns out I'd written "candour is king", which is different, but still fairly royal, particularly in social media). Regardless, I was thinking about this last night, particularly in light of the story-telling frame of mind I'm in at the moment.

Jeremy, one of the other Account Directors at IE needed to traipse out into Central Victoria in order to get earrings for his wife from a fantastic jeweler, Lisa Kennedy who lives in a small town called Maldon. It struck 5pm, and with the kind of look I his eye that only those who know Jeremy will recognise, he said "Do you want to go on a road trip tonight?"

Off we set along a highway I hadn't travelled down in the three years I've been living in Melbourne passing town after town that were clearly now the by-products of progress; closed shops could be spotted from the highway, better days clearly visible from a distance of 10 or 15 years.

Anyway, I digress. We got the earrings from Lisa (who is fantastic) and then headed up to a lookout the locals know as the Rock of Ages (I'm promised it has nothing to do with the Def Leppard song, I'm sceptical none the less).

[caption id="attachment_432" align="aligncenter" width="300" caption="The view from the Rock of Ages in Maldon, Victoria"][/caption]

(It was incredible to be standing there just a couple hours after leaving work, to think most nights are spent a home with a glass of wine and old episodes of The West Wing, which in itself isn't all that bad, but you get the point.)

Anyway, we stopped off in a pizzeria in Castlemain for dinner on the way back. It was called Capone's Pizza and had such delicacies on the menu as the Bonnie and Clybe (we had this, I may never feel right about pizza again) and Mugsy's Meatballs (we didn't have this, I am OK with that). While Jeremy and I remarked on various things about the place that stood out as being vastly different from our inner-city Melbourne haunts, the thing that struck me most was the front counter which was covered with certificates of hospitality training the staff had undertaken.

[caption id="attachment_433" align="aligncenter" width="300" caption="Capone's was the kinda joint tryin'a do goodin a no good woild..."][/caption]

5 or 6 of the certificates were from the one family, two or three were from another. Jeremy and I talked about how you would never see that in Melbourne, these kinds of certificates displayed proudly. In addition, to have so much of one family's story tied up in the place, there was something really nice about that. It got me thinking about the conversations I'm having about story-telling right now, and telling a story your audience wants to hear versus the one you feel like telling. That is rarely what we feel like doing, but there's a story here about the Cutlers of Maldon I'd like to know.

Maybe remarkable isn't as far from the every day as we think it is, maybe it's just not the story we want to tell all the time.
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Thursday, October 23, 2008

Using consumers to tell your story for you (or "Hey diddle-diddle to the people in the middle")

So last week I identified the three ways stories are getting told in advertising. Today I want to talk about the second one: A narrative with the brand at the centre of the story but with the story being generated by consumers, leaving the direction of it loosely defined, usually through a particular campaign moving in a very particular direction. Also known as: User Generated Content.



I said this last week in the office and came under fire for it, but I'm going to wheel it out again because I think it's true: user-generated content in its current context is a crock.

An absolute crock.

Marketers: you don't want a UGC campaign. Agencies: stop telling them they want them, they don't, not if they really understood the trade-offs. And in fact if you really understood them too, you wouldn't recommend them either.

Ralph Waldo Emerson once wrote the following:
As to methods there may be a million and then some, but principles are few. The man who grasps principles can successfully select his own methods. The man who tries methods, ignoring principles, is sure to have trouble.

The methods are simple: give people a platform, incentivise their involvement, and then let them get on with it. The problem here is the principles of user-generated content stem from people behaving in their natural state, creating work because they want to and not manufacturing it for a purpose other than self-expression and social currency. Brands see the natural enthusiasm people exhibit in their daily lives and and hope to co-opt it into their own work, which is like U2 showing up at an indie rock gig, deciding they like a song and then wheeling it out at Wembley Arena the following night.

In the above scenario, U2 wins by bringing the indie band on stage with them, playing the song together. U2 gets kudos for being hip and championing the next generation, the new band gets exposed to a new audience, everyone wins. Everyone wins. That is a principle of user-generated content, of social media. Mutual gain and that being a good thing is a principle - method is acquiring content for a campaign; that is neither cutting-edge nor insightful and increasingly out of touch.

I could go on, but instead just read this great synopsis of a terribly poor effort on BMW's part, which sums it up perfectly. Brands need consumers more than consumers need brands. Without them their stories mean nothing, and without meaningful stories, there'll be nothing to tell anyone else about anything at all.
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Sunday, October 19, 2008

Ambiguity in narrative, in advertising

Yesterday I was at my friend Tim's place where we waxed lyrical over beers on how we can make a squillion dollars - look for an announcement on retirement shortly. While there he fired up GTA 4 on his Xbox 360 as I hadn't actually seen it in action (the gamer kids are asking for my dog tags back, it's really quite tragic). I was incredibly impressed, it seems all the learnings about the balance between a sandbox and a story had been compounded into an experience equal parts open ended and focused. The biggest issue in games like GTA 4 (aside from the mammoth amount of technology they have to wrangle of course) is giving the users who want it an open ended universe to explore while at the same time delivering a taught experience for people who just want to play a game.

Tim actually took exception, saying it hinted at a completely open universe but didn't actually deliver as he couldn't run into any shop he wanted, rob them and then go next door to rinse and repeat. The pragmatist in me thinks that is unrealistic, but only because I'm coming from the perspective of a person who once had to generate content for people like Tim to run into every nook and cranny they could find; that is not a fun job to have.

I digress though. Ambiguity. Who did their homework and checked out the HBO Voyeur site? If you haven't please go look at it now.

OK, what did you think? What did you see? A series of apartments spread across New York City, all with their own narratives going on. To my mind, what the agencies involved have done is take the essence of what they were promoting and asked themselves what the best way to tell the story would be. The other day I said the best examples of narrative in games are the ones where people think first about the story they want to tell and then settle on the style of game that suits it best; marketing can learn a lot from that approach, one of being platform-neutral and making sure the main thing is the main thing. No egos, no hidden agendas, just the desire to deliver the work in a way that suits the project best.

Sure, saying no egos in advertising is like asking the Pussycat Dolls to share vocals equally, like it was a vehicle for five careers and not one. The point remains though: we overcook so much on the way to delivering creative, we lose sight of what the brief was in the first place: to get the brand, product or service talked about.

Not the advertising around it.

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Image courtesy of xeophin, with thanks to compfight.
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Wednesday, October 15, 2008

Take a message to my love

There's this age old idea that people got into advertising who wanted to make movies, the same way every journalist is supposedly a frustrated novelist. I'm sure it is true for some, and entirely not true for many. My friend Matt used to be a journalist and now works in advertising, he might have something interesting to say there (he usually does).

There's a distinction, an important one I think, between people wanting to make movies and people wanting to tell stories. I'm wondering if advertising always has to tell stories, at least, needs to tell them in a traditional sense. One thing I think old media advertising did and still does much better than digital is deliver a whole story in just a single image and a bit of copy. We can argue until the cows come home that that isn't the point any more, but that's for another post.

In writing this I've been thinking about ads that have conveyed a story for me, and particularly ones that didn't have narrative at their core, but still managed to tell us a whole lot. Take for example one of my favourite commercials ever (yes, forever-ever, forever-ever):

[youtube=http://au.youtube.com/watch?v=JJmqCKtJnxM]

There's a whole lot of story going on here, it isn't just five guys goofing off with each other. The bikes hanging up in the first apartment, the cut to Dookie who is clearly the rennaissance man of the bunch, left-handed and a gamer, at the end we're even shown it's winter outside. We could make some guesses around the character archetypes employed to bring the story to life, but we've already got a variety of things to work with, and in a transmedia environment there's a lot of fun to be had very quickly, and very easily.

Another commercial that only came out this year that I loved was this one from HSBC:

[youtube=http://au.youtube.com/watch?v=UaRYR7wQPsk]

What did you think? One colleague I showed it to said it made him angry, he really got worked up by it. I thought it was great though, brilliantly executed to deliver a very particular point - and in delivering a point we get to the heart of narrative in traditional advertising.

Advertising, in telling a story, requires a very specific emotion or lesson to come out of the narrative in order for the brand's proposition to connect with the audience; if there's ambiguity it falls flat, it only works if it can't be easily refuted, and that's really, really hard to do. With this in mind they have more in common with Hans Christian Anderson than they do with The Amazing Adventures of Kavalier and Clay (great book, read it), stories employed to deliver a very particular point, constructed from very simple devices to make the re-telling as simple and easy as possible, which is why when I get around to having kids they're still going to be hearing about Hansel and Gretel, even though I'd much rather be telling them about Han Solo and Chewie.

This is getting a bit long, so I'm going to split this into two sections as I still want to talk about ambiguity and how it works in favour of the story when done right (it's more interesting than it sounds, I promise). To whet the appetite, if you haven't seen the HBO Voyeur site, then that is homework.

Meanwhile, what's your favourite example of a linear story in advertising?

**Update** October 29th, 2008

Watch the Budweiser guys get resurrected in this pseudo-spot for Barack Obama. This is now a meme as much as it was ever a commercial, which means the fun is only just getting started.

[youtube=http://au.youtube.com/watch?v=S-vpUqOMtdI]
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Monday, October 13, 2008

I've got soul but I'm not a soldier

When I was in the games industry I spent a lot of time writing and thinking about how to deliver narrative in an environment where the progression of the story depended entirely on the end-user's ability to navigate the obsacles we put in their path, all under the guise of gameplay. It sounds counter-productive, but some of those games can go for upwards of 60 hours, and running in a straight line while a plot unfolds is fun for about 67 seconds, so you have some space to fill.

One of the other crucial elements is understanding what stories you can and can't apply. Design is invarably driven by experiences designers believe players what to have, you almost never hear a designer say "This is the story I want to tell, what is the best way to do that?". Funnily enough, while that was my approach, very few people wanted to make my re-telling of King Lear set during the handover of Hong Kong...I can't say I blame them. Games are, for the most part, engineered so you play the hero and affect the main course of the narrative (what little there is), so the stories are constructed within cumbersome paradigms of good vs. bad, triumph over impossible odds, saving the day and winning the girl's heart (because you're almost always a guy).

This may all sound fairly abstract under the harsh light of day in marketing, but the parallels are there to be drawn and should be if we want to get better at telling stories with and through our brands, products and services. I've said hundreds of times now - experiences facilitated by but not about a brand; this is key.

When dealing with brands we need to understand the parameters within which we have the opportunity to engage narrative, both for the benefit of an audience and for the brand itself. I'm proposing that there are three types of story-telling we engage in in marketing, and each one should be employed in different circumstances depending on what the aim is:

  1. A traditional, linear narrative where a single point is meant to be reached, leaving the audience with a very distinct idea of what the brand, product or service is about, what it means and what its intent is.

  2. A narrative with the brand at the centre of the story but with the story being generated by consumers, leaving the direction of it loosely defined, usually through a particular campaign moving in a very particular direction.

  3. Narrative with the audience at the centre of the story, narrative where the story is in fact the customer's own, one where a person doesn't inform the brand's story, rather the brand plays but a part in a much larger whole. Hardest to affect, though I'll argue the most compelling by a long way.


I'm really looking forward to getting into this. If you have any ideas or if you think there are other categories story-telling with brands can fit into, I'd love to hear from you. See you tomorrow when we tackle the first one on the list.

**Update** Tim Beveridge left a great comment below and then wrote some more on Insight + Ideas. Worth checking out!

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Image courtesy of Doğuş Kozal, with thanks to compfight.
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Wednesday, September 24, 2008

What's the story (morning glory)?



This is a laundrette around the corner from where I work. I've walked past it a hundred times and only just noticed the other day "The BIG Store" writing inside the wreath. Above it says "Sehold Use"; I've no idea what either is about.

It got me thinking though what the story behind it might be. The writing is in concrete, it isn't plastic, it wouldn't have been whipped up over night, whenever it was created. Sure it's just a laundrette, but there's a bigger story to be told.

What are the stories we want to tell our consumers? What are the ones they actually want to hear, that they'd actually be interested in? That they'd be engaged by?

How did "The BIG Store" come to be this laundrette on a backstreet in Melbourne? Give me the truth or give me fiction, it doesn't really matter, but if there's really nothing remarkable about you, why are we here? Even a laundrette can be remarkable.

Just tell me a story. Be more than the simple sum of your parts. For both our sakes.

Tuesday, September 23, 2008

You and me, and the games people play

Content. Engaging content. Stories being told. Experiences facilitated by brands but not ABOUT brands. The logical extension of "This program was brought to you by..." in life after the 30-second spot is entertainment created solely for or by a brand. Entertainment that doesn't ram a message home, but simply offers it up on a plate and says "Hey, yeah we did this. Hope you dig it." The goal is of course still re-enforcement of whatever your brand's values are, but there are better ways to do it than to just spit out a tagline.



The below quote from Henry Jenkins sums it up for me. I'm trying to figure out where it came from, it's been sitting in my drafts folder for quite sometime...ahh here it is. I <3 Google.
The key is to produce something that both pulls people together and gives them something to do…I don’t have to control the conversation to benefit from their interest

That ties in nicely to something I read over on Slideshare the other day (found by way of my friend Tim's Insight + Ideas blog) that I liked so much I wrote on a Post-It and stuck it to my screen at work:


Autonomy (the ability to make a choice) plus Competence (a feeling like you have the necessary resources to make that choice) plus Relatedness (a sense you are working together towards a common goal) equals Happiness.


Maybe even a good deal of love for your brand.


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First image courtesy of via, with thanks to compfight.


Second image courtesy of my own bad self.